Concept by @talysketch on IG
It took quite a time to finish it than planned but learned a lot of stuff. The new Hair curves based on geometry nodes are fun to work with. I could add as much hair as I wanted and it’s way faster than the particle system. ![]()
I just opened an account on ArtStation. Check it out if you are interested: www.artstation.com/aravinthkumaran9
Taly’s 2d Illustration: https://www.instagram.com/p/Chci-1fOdvR/?utm_source=ig_web_copy_link
Things I learned.
- Never be afraid to make changes to the sculpts even though it looks complete trust your instincts.
- A nice procedural workflow for skin shading. It’s not perfect, but I’ll get there.
- Grooming hair curves efficiently without wasting time.
- Sculpting and retopologizing is the solution for complex modeling. In my case, it was the shoe. Maybe some of you are good at complex poly modeling but not me XD.
- Some camera animation-ish techniques https://www.instagram.com/tv/CjLN-ZkAB4b/?utm_source=ig_web_copy_link
Mistakes I made.
- UV unwrapping the face and ignoring the rest of the body. Later it resulted in some problems.







