A few day projects of mine, just quick one day projects (to show I still use Blender)

All these were completed in the same day I started them, render them out using the same composite node setup to make a multiply map consisting of the AO pass, shadow pass, and brightness values of the image itself, and stylize or fix something in the image in post-pro. It does help if you start working on them with a clear vision of what you want to do and quick know just how you’re going to do the materials and the models.

The only exception is the space one which I completed and then the next day decided I had to fix a darker curved line in the background in a paint program. Just to show that I still use Blender frequently on occasions if you’re one of those who think I don’t do much with it. This using Kai’s build (but not using the GI or other features not in SVN)

I like what appears to be the underside of a bridge the best. Although the facing “wall” could be a bit brighter.

I like the bridge one the best also.
Would you be willing to let me borrow your flagship dragon .blend? http://blenderartists.org/forum/showpost.php?p=1409091&postcount=44
I was thinking about starting a game with a dragon as the main character, but all my attempts to model a dragon failed miserably.:frowning:
I’ve found that I’m pretty good at reducing the poly-count on high-poly models, so that won’t be a problem.
I would include you in the credits, of course. As well as anything else you wish. (apart from money;))