To get straight to the point here are my questions:
Does everything need to be retopologized? What I mean by this is lets say I have a reference of a gun for example and I’m able to model the flow with good topology. So in other words lets say its a high poly and it isn’t as complex and I just can remove edge loops later to simplify and clean up.
Would you suggest using other retopo. tools such as RetopoFlow(comes with contours and that other addon)?
In short, I deal with modeling all kinds of weapons so what I’m dealing with mostly is at most models that can have topology done right away unless I sculpt some areas. Please any help or suggestions would be great. I usually model with subsurf on to see the model in a more high density form with small amounts of polys used. Not sure if this is a good or a bad thing but let me know.