Hi, I’m very new to Blender, and I have a few burning questions currently in my mind, but first.
Let’s assume I want to make a Quake 2 mod that merely has much more polyginal verions of the weapons, let’s take the Railgun, an conic weapon from the game, it has say 300 polygons to make up the weapon.
Question 1: How do I append the Railgun Texture, to the Railgun Model?
Question 2: How do I increase the amount of polygons from say 300 to 3000??
Question 3: How would one go about making it look more real, aka has a barrel with depth, the techy bit in the middle deeper, like really smoothing it out and making it loom like it belongs in a MUCH more modern Quake Game?
Question 4: How do I save an image of the UV Unwrap “Skeleton”(if you catch my meaning), so I can create the higher quality texture??
Question 5: Assuming I want the texture to have small blinking lights, how would I go about achieving a model with a few small blinking lights??