A good or bad head topology???

Hi! I am noob just getting in blender for a while. I’ve just made a head and I’m wondering that this is a good topology or not. Plz have a look and give me some advice and change something in the mesh for me. I highlighted 3 and 5 pole although I’m don’t know whether 3 pole is good or not. Thanks for your helps!!!

:smiley: :smiley: :smiley:

head_topo_thohuhu.blend (544 KB)

The topology is pretty good, especially for a first project. Poles are where the topology changes direction. Sometimes it’s 3-poles


Sometimes 5-poles


I have a tendancy to build the back of the head with rows of faces radiating out from the ear. I find it gives me a rounder skull in back. It isn’t a big deal, since that part of the skull is usually covered with hair, and doesn’t get a lot of attention anyway.

A more significant problem is the facial features. The eyes and mouth seem to be on a plane. Actually, the mouth and the eye socket wrap around the skull. You need to move the corners of the mouth back, a lot, as well as the outside corner of the eye socket.


I recommend using a reference drawing as a background image.

looks fine. try to keep the quads more “square’ish” and less “rectangular’ish” :slight_smile: will make it easier to work with later.

Thanks for help you guys!! Bigggg thanks to orinoco because of your aweeesomee answer! :smiley: