…I know 2.8 is still in cocoon stage… but are there any good Topology tools/plug-ins around, you folks might know of?
By Topology Tool, I mean:
I have a high poly mesh with UVs laid out… and I would like to be able to create a low-poly mesh which doesn’t distort or gets messed up by using “un-subdivide” or “Decimate-modifier”.
I am currently re-topolgizing certain meshes by hand… it takes 10 years
Any helpful hint is appreciated.