My third attempt on creating a human head, this time with facial expression, not the usual mannequin look. I am really trying for detailed and high resolution realism, so it will be a while before this is done.
This time, I have spent over 16 hours on tweaking this mesh, toggling between Orthographic mode and Perspective mode. I used a real reference for the front view, but had no reference for the side view, however with my best judgment and many other pictures, I believe that I have a fairly accurate side view.
16 hours is a lot of time, and I almost canned the project a few times, but glad I didn’t. Is this too long for some people?
I find that modeling from an orthographic view is great and handy, but there is an error in doing this. You are literally stretching a perspective image into forced orthographic view (unless you have a blue-print or photographic shot with a specific lens). When you do this, you distort the image, and this can clearly be seen when the finished mesh is viewed in perspective mode. You can correct this problem in two ways. Either by hand (moving vertices) or changing the camera to something like 55mm lens. I sort of do both.
Another “problem” is eyeballs. You got to get a good look at how the human eye is set in the face. There is more than just eyelids that need to be formed. The face needs to be right too, including thickness of the lids and placement of tear ducts. The size of the eyeball is much larger than I thought. I had to visit a few medical websites to see how large human eyes really are.
C&C is appreciated, although there isn’t much to view right now, but any “head modeling” tips are welcome. Also, this face is a celebrity’s face that most of you have probably seen, but I will reveal that secret when the project is near completion ( …and YES, the ears do stick out a bit).