ok, so i have two animations. one is the character standing there that is supposed to only be playing when none of the buttons are pressed. the other is him running that is supposed to play when i press the up button. but, i can’t get it to work. i have the logic bricks set up with an “Always” sensor for the standing animation and a “Keyboard” sensor for the running animation. i know this is completely wrong, but i really don’t know how to do it.
Also, how do i have a jumping/falling animation for when he’s in the air and it only goes back to his normal stance when he’s touching the ground? thanks for any help.
If you have your animations for jumping and falling available, include them in the .blend and add the Action actuators for them and I will do a basic setup. You should also add an empty at the feet of your character and parent it to the object. It will be used to determine if the character is standing on ground.
it doesn’t seem to be working for me. he just stays in the air and moves up if i press the spacebar. i think you may have forgot to include something about the True and False hit detection…
It works for me, I am using Blender 2.49a and Python 2.6.2. When you hit space, your character should jump and then go into a falling animation while descending slowly.