I just wanted to know what to do to rotate an object continuously around a fixed axis, like a fan, in the game engine. I’m trying to make a plane turbine spin.
Add an “Always” Sensor, link it to an “AND” Controller, link that to a “Motion” Actuator, from there change the “Rot” rates.
I recommend you take a gander at the Blender Game Engine Tutorial
in logic bricks, make this combonation for the turbine object (the one that will spin)
and increase the rotation value for whatever axis you are working with.