Here’s a low poly book I recently completed. I’ve been working on figuring out the best method for creating books. This method of course translates to high poly books as well. More images on Turbosquid:
Real-time screens, with a blue hemi and orange point light. 214 faces. A bit high for shelf stuffing, but fine for a featured book. Diffuse, normal and spec maps.
Thanks all. I do have high poly versions of other books, but they are not rigged as far as opening them is concerned. I also have open books, and open book textures. Maybe I’ll collaborate with someone and rig the covers and a few pages.