A monstrous thing.
Based on 2D concept artwork by Tooth Wu.
To satisfy the AI police, here are some work-in-progress screenshots.
I started in 3D-Coat, then moved to ZBrush for detailing, and hopped over to Blender for materials, lighting and rendering, using Cycles.
Great stuff, mate. He really turned out well.
Muchas gracias amigo!
De nada, amigo.
As I said on mastodon: very, very scary! Really great work. The human-esque calves on the back legs give me the willies! Amazing sculpting.
Very awesome and inspiring. I aspire to be able to do things like you did here!
Many thanks guys, much appreciated!
Itβs mainly a mix of passion and practice.
I featured you on BlenderNation, have a great weekend!
Merci bart! Enjoy your weekend too!
Very scary indeed. Need to be in a movie or game.