A.N.T. (Another Noise Tool) Landscape creator.
Download A.N.T. Landscape here:
Thank’s to XJazz for hosting.
_ New G.U.I.
_ New noise types like: Double_Terrain, StatsByAlt_Terrain, slickRock,
ditorted_heteroTerrain, vlNoise_turbulence, and many more.
_ New fractalized Effect functions.
Effect types such as: gradient, waves and bumps, dome, piramide, squares,
grid, shattered rocks, lunar, and many more.
Bias types: Sin, Cos, Tri, Saw, and Default(no bias).
For example the ‘Rings’ effect with ‘Sin Bias’ makes ‘Rings’ and ‘Default Bias’ makes ‘Dome’.
_ The Effect ‘Mix factor’ Slider gives control over how much of the Effect is vissible
(-1.0=noise, 0.0=average, 1.0=effect)
this slider controls also the ‘Warp amount’ if mix type ‘Warp’ is selected.
_ Image effect: mix image with noise
_ IPOCurve Filter: use Ipo curve to filter terrain height.
I know it’s a bit strange to use animation curves for landscape modelling,
the downside of this method is that you have this ‘Empty’ moving around in your scene,
so put it on another layer and ‘Pin’ the Ipo block so that it stays visible.
Add one ‘Empty’ Object to your scene, now add one Loc Key at Frame 1,
go to Frame 101 (UpArrow ten times),
move the ‘Empty’ +100 units in X+ direction and add another Loc Key,
open the Ipo Curve Editor Window, rename this IpoBlock if you want,
Copie the first curve to buffer and Paste it in the empty slots (from top to bottom),
now you can edit the curves freely.
(use the ‘Pin’ option to keep the curves visible while other objects are selected)
Set the CurveLength and CurveHeight Button value’s
according to length and height of the selected curve.
A curve filter is very versatile when it comes to ‘height’ filtering.
_ PreView in UV/Image Editor Window:
The preview image is now rendered as Blender.Image and
will be saved to file directory as ‘ANTview_size.tga’
you have to select ‘ANTview_size.tga’ in the UV/Image Editor Window
now it’s posible to render and save a large HeightMap image
(you can also create nice texture images when the VertCol gradient is enabled),
! If you Change the preview image Size a New Blender.Image object is created.
(one for size 256, one for size 512 one for…) !
_ VertexColours: use any image as colour gradient.
This function actualy uses one ‘row’ of pixels to produce the color gradient,
Make one or more custom gradient images with the Gimp or any other graphics software,
the gradients must go from left to right (left is bottom and right is top).
you only need one row of pixels so you can put 10 gradients in a 256*10 image.
Set the ‘VCol Paint’ option in the Materials panel !
_ Mesh Tiles: Create large scale terrains.
_ Vertices Selection: select flat areas.
_ Keyboard HotKeys:
SPACE = Update mesh.
R = Randomise.
V = Redraw preview.
_ and more…
IpoCurve filter and tiles: