A newbie having simple armature-related issues :)

Thank you very much for your reply!

I’m actually getting closer I think :slight_smile:

By the way, I did apply rotation and scale to eyelids as well.

In my last image, I parented all the eye objects to the head bone, now they were moving with the body. The only things that stayed where they are were the eye bones. If I can fix that too, I think my troubles will be over :slight_smile:

But this time, the eyes were not moving while the eyelids were working properly

If the bones are not moving with the head, and you haven’t added any new constraints, it’s because the eye bones aren’t parented to the head bone. Select your armature, enter edit mode, select the eye bone, shift select the head bone, ctrl p → keep offset.

Alright, I was going to ask whether I should parent in edit mode or pose mode but I think Clockmender mentioned this already also thank you, I’m trying all your suggestions guys :slight_smile:

One thing I know now for certain - the eyes move fine with the body when I parent eyes to the head bone.

I parented the bones inside the eyes to the head bone in edit mode (keep offset), but all those eye bones still stay where they are + eyeball movement doesn’t function anymore but the eyelids work fine

Correction: the bones in the eye balls move also with the body. It’s just the eyelid and eyeball movement bones that stay where they are

Update: just for testing, I parented all the eye bones (all 6 of them) to the head bone. Well, everything is moving fine with the body but the eye functions do not work anymore. And when I just parent the bones in the eyeballs, the bones for eyeball and eyelid movement stay where they are, the eyelids work fine, but the eyeball movement doesn’t work.

Getting close and closer but still not there yet :slight_smile:

UPDATE:

I did not parent the eyeball bones to the head bone and I also did not parent the eye objects to the head bone. Both the eyelids and eyeballs are working fine in animation but of course the eyes and their bones do not move with the body this time.

When I parent the eyes to the head bone, that’s how the eyes move with the body in animation but this way, like I said before, the eyelids work fine but the eyeballs do not move. Could this be due to IK?

Alrighty, getting closer and closer :slight_smile:

Been watching this tutorial:

In animation, everything works fine, except this time the eyelids and their bones stay where they are:

I tried the same method for the eyelids, but this time the body was moving and the head was stuck to its position.

Any ideas?

P.S. if you check out the video, start watching from 9 minutes onwards

Almost there!! :slight_smile:

Parented just eyelids to the headbone in pose mode (parent to - bone)

ALRIGHTYYY, FINALLY DID IT! :slight_smile:

Firstly, I recreated the eye bones in edit mode from the main armature. Used IK for the eyeball movement and copy rotation for the eyelids. For connecting the eyeball bones to the head, I followed the ‘‘Add eyes to youe metarig’’ tutorial above. Afterwards, I parented the eyelid movement bones in edit mode to the head bone. After that, I parented the eyelids to the head bone in pose mode (parent to - ‘‘bone’’).

It’s all working fine now.

I would like to thank all of you guys once again for all your time, efforts, and help! :slight_smile:

I hope everything still works after adding the lattices :slight_smile:

Just a question, the two orange dots and the line between them, why do they stay there? Would it cause any problems during animation?

Yeah mate, you lost. Let the rig win.
If those two points are origins it means that you didn’t apply some transforms. You’re far from the world origins, where i personally recommend to leave your rig origin all the time.

If you’re running in that many problems just with the metarig, it won’t get easier from here in my opinion.
This is not worth the trouble, cause the results will probably be just “okay” and you’ll get a puppet, that is a real Pain to animate. So the animation will come out bad and you’ll hate yourself for not going a bit deeper. That’s what happened to me.

Animating with a bad Rig is like going to take a trip without your feet ahahah you keep crawling.

You keep running in the same mistakes, it proves that simply asking out if this work or not doesn’t give you the general understanding that you’re looking for to create your own customisable rig.
In rigging there are not Shortcuts, except rigify itself.

I’m very sorry if this sounded harsh, writing doesn’t express the right tone, I genuinely respect your involvement and hope you won’t give up :slight_smile: :slight_smile:

I thought the purpose of this place was to help instead of saying I did it wrong :slight_smile:

I did a quick animation and it was working.

So how can I fix that? :slight_smile:

Thanks for your reply!

Btw, I moved the character from the world origin for the purpose of the image - to show that everything moves with the character and everything works. Are the orange dots supposed to follow my character wherever I move it? If yes, then once again, how can I fix that?

I tried many things to get here. It would be really disappointing if this is an important problem and I cant fix and that my animation won’t work properly :confused:

on youtube there is very good training in rigging.
So keep going.
In truth I am a bit far from being able to continue helping you as I am more focused on modeling and texture and the latter is the goal to continue where you are now.

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Hey mate, I think that u got all the help you need. You’re looking for tutoring and short answers and that’s just not the case in rigging.
Anyway if your photos are clear or not it’s up to you.
Seems like your rig origin is not in place, did u moved it in object mode?
That’s what I’m saying, you’re asking for help without knowing what you’re actually doing, so it’s very difficult to help you by comments.
If the model origin is not in the same position of the rig one you’ll encounter difficulties.

Make a rig to move a model is one thing, make a rig that is able to achieve some kickass animations is another thing, and I suggest you some tutorial to achieve this cause your model was worth the time.
Knowing you were such confident in pretending help I wouldn’t waste my time.
Bye

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Thank you very much for the reply!

Still checking out tutorials :slight_smile:

Thank you for your reply!

To be honest, I’m not looking for short answers. I’ve been watching tutorials and doing some reading for days now just for this eye problem.

I’m just trying to make a simple animation with my model.

I’ve tried most of the things that fellow people suggested here and most of the times I couldn’t get it to work.

And I also do not have the time to watch tutorials 24/7. I mean, I have done most of the work here by myself to come this far, have I not? I have been working just on this model now since 6 weeks! I didn’t start doing a couple days ago and came here to ask for help immediately :slight_smile: You guys’ help is very much appreciated and was helpful and useful as well - grateful for it!

After finally getting everything to work, I just asked how this last problem regarding the orange dots could be solved - dont understand what this ‘‘Knowing you were such confident in pretending help I wouldn’t waste my time’’ means now :slight_smile:

Here is my latest Blender file if anyone is willing to check out what the problem with the orange dots is:

TEST FILE.blend (1.9 MB)

Once again, thank you guys all for your help!

P.S. I had to scale down the model a lot to make the file less than 5 MB.