Can someone help me out with a procedural texture that has subsurface scattering and both a slight glitter effect and tiny rings that can be seen both on the surface and inside the object. They all need to be independently adjustable.
It’s a bit beyond my texturing skills and I might ask you to explain how you did it if it doesn’t make sense to me
You mean by inside, also visible when looking on the back side of the mesh, or giving the appearance of parts of the rings vanishing into a translucent medium?