I’m new to the forum (been lurking for a while) and relativly new to computers and Blender. Worked thru loads of tuts and have a general idea of how things work. However, although the info IS available in tuts and the books one area that could help noobs (and slicks too I think) is a better definition of the most basic structures we work with… meshes and curves.
What are the REAL differences between bezier and nurbs;
… between Ico and UV Sphere
Where would you use one rather than the other
What can and cannot be done with each of them…
( ) < Use this space to fill in the questions that I’m too inexperienced to ask! Thanks.