This is my latest work. I tried to do some more arch stuff this time. Pretty easy scene though… It is inspired from a Memorial from Germany as far as I know.
Hope you like it!
Comments & critiques are welcome. (I`m sorry about the texture stretches on the side walls)
I really like the lighting! It’s a simple scene, but it works. My only critique (besides the texture stretching) would be that there should be something like a trim or base where the pillars meet the ground. Sharp corners without much transition is a dead giveaway that a scene is fake. Keep up the good work, it’s cool to see people improve over time!
After seeing thumb I instantly connected it to Berlin jew memorial. What comes to your work render looks pretty good, but theres some things that bug me. For example uvs of the stones are stretched from sides and pathway brick texture looks too disturbing / zappy at focus area. Think you have too strong displacement / normal.
I say this because, as it stands there isn’t much interaction between say, the walls and the ground. Maybe adding some dirt at the bottom with a nice displacement map (Even if it’s subtle) to break up the flat surfaces. Also, it’s an idea, but you could try IvyGen and create a Harry Potter styled maze look likened to something of this nature:
Adding a character silhouette in the distance would also add to the ‘Eternal’ effect.
I love how the path isn’t flat and levels off in the horizon at a few places, really well done though!
Hey guy,
I appreciate your critiques, thank you!
I actually tried to make that gap in the floor by sculpting it in order to remove the nasty sharp line where the walls meet the ground but it`s not the obvious. I should of tried to make a stencil and add another texture there.
Here two other versions with less contrast and straight ground.
Stay with the camera centered and aimed at the portal, I think it is best for the “eternity” effect.
Also @Netroxen suggestion is really good, a little character far away gives it a nice feeling and adds a lot to the infinity effect.
Really fantastic render. I think If you want the viewer to feel it’s his/her road to infinity you should keep the camera centered and If you don’t want to involve the viewers you can keep the camera to one side as in your second image and maybe add a character… but that’s purely your choice.
I do agree that imperfection can be a powerful artistic tool, and that’s why I’m not full bore on removing the imperfect grout lines altogether.
I like the overall theme of the image, really does seem like something out of a fantasy novel, perhaps what you could’ve done with the grout lines is make the amount of meandering the same as it looks just in front of the camera (which was nice and subtle).