A stereotypical angry dragon, based on a "CG Boost" tutorial - Cycles Rendering


Rendering Cycles
One of my first (still rare) attempts at sculpture.
But I got a little exhausted along the way, so I didn’t go that far in stylizing the animal.
I learned a lot of things, the use of multiresolution for sculpting, the boolean for members, remesh in sculpt mode or by modifying, projection of normal map from high poly to low poly… Manage a little bit of the subsurface scatering.
There is a small defect in the base, to make it “more real”: according to the lesson that “for more realism, you need a defect”. Something not taken very far here, it wasn’t really useful.
The animal’s tongue is a bit hit or miss.
The configuration of my PC is not great, it doesn’t really help. By this, doing the animation, therefore, didn’t have much fun for me.

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Damn, how do you post a video? = Now, it’s ok.
And how to delete these “post deleted by author”?

I featured you on BlenderNation, have a great weekend!

Thanks. But, on Blenderartists and BlenderNation, I’ve seen images that are so much more impressive, at least technically. For my part, I’m tinkering, without perfect mastery (I know almost nothing about geometry nodes for example). But, thanks : Have a good times too.

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