A stereotypical visual for an “hard rock” spirit


It’s done. It was about offering an image to a group that only lasted for a flash.
The sky is what gave me the most trouble.
In the distance, a view of the view from a hometown. The sea is too calm.
Another alibi project for learning Blender and 3D.
Thank you for any constructive comments.

1 Like


Other version. Where the particles of stones, in a volume made invisible, are perhaps less well managed. Sometimes I lose, between different corrections, the advantages of one version over another, by constantly modifying the parameters: it’s a shame. Lack of organization?

The goal was also to test modeling by displacement map, with Cycles in experimental mode (modify multiresolution, with “adaptive” checked…). This tutorial was of great help to me, among others: