i’ve just got my second ever model about done and ready,with all the armature and stuff,tough my weight painting could use tons of work…but whenever i try to rotate some parts of the characters body,which are apperantly the most important and the ones im more likely to move,it has some strange streching problems…
whenever i move the model around the Z axis,the arm,handpalm and…well uhh,“fluffcuff” just strech in a ridicoules way that thins down the arm,the palm and the cuff in a way i don’t even want,rotating the hand around the Y axis makes the cuff morph into strange shape and the handpalm fatter,while in the X axis the rotating is completely fine
same the foot/shoe,but it only morphs in the Y axis while everything else is fine.
but i think a video worths a 10000 words,so i’ll just put a few demonstrations here
by the way,this is the first time im showing this model,so it might be nice to give some constructive critism.
P.S,i’ve just noticed the the bone im usually rotating streches by itself while i rotate it in the arm,not sure about the leg tough
Blaze the cat © SEGA