Hello folks,
EDIT
I’m looking a 3D designers help with certain game objects, like a terrain objects and cockpit texturing.
My project is a BGE_AirRace flight game.
You can see my current state on this video:
Older one with sounds:
OLD POST STARTS FROM HERE
I’m just probing, if there are people, who are interested to form-up a small team to create the entry to the Mokazon’s 'Summer Game Competition ’ competition.
See the Mokazon’s post about the competition
http://blenderartists.org/forum/showthread.php?p=1589737#post1589737
My idea for the mini game entry
“The coastal supply helicopter challenge”
Type
The first person co-axial cargo supply helicopter pilot duty.
Game controls
Mouse and keyboard for the steering & viewing
Pilot’s task
Successfully move the loads between the assigned points.
The base idea for the challenge
1.Goal. Rook state
Delivery successfully the loads to between the land bases.
2.Goal. Newbie state
Delivery successfully the loads to between land base and stationary ship.
3.Goal. Advanced state
Delivery successfully the loads to between land base and sailing ship.
4.Goal. Pro state
Delivery successfully the loads to between land base and sailing & rocking ship.
The pilot’s base is in remote ‘NoWhere’ islands land base, right next to nothing.
General FAIL condition
If you miss the time limit or miss the landing pad and/or landing is too hard, the mission is failed.
What I’m looking for
The 2D/3D designer/s to create a sliding sky dome, a low poly island areas, helicopter bases & ships objects.
The BGE logic brick designer/s to create the actual game play related issues.
I would take care of the helicopter flight model, in-game controls & cockpit gauges.
(edit on)
Here is my current helicopter flight model with cockpit view:
http://blenderartists.org/forum/showthread.php?t=180773
(edit off)
Yes, that’s the ‘story line’ for my entry.
Any comments?