Hey all, I’ve lurked around the forums quite a bit and I thought I’d register. Anyways, I’ve been playing around with soft shadows in Blender, and came up with a rather neat way to create soft shadows that allows for full 360 degree shadows, and little setup. (And I don’t think there are any posts on this method) Here’s an image and blend to show you.
And the steps:
- Create a lamp, and activate the shadows.
- Create a box, or sphere (Make sure the object is small. A scale of .1 works fine). Parent the lamp to the object.
- Make the object an emitter, and turn on the static emitter. Set the amount to however many samples you want the emitter to emit, and turn the steps to 100. Otherwise you’ll have strands of lights.
- Turn on the Dupliverts, and go back to the lamp and divide the energy by the samples.
I know that this can be done with the area lamp, but unfortunately it can only light anything that it’s facing, and the lamp’s rather difficult to control.