I have a problem with Blender that I can only think of as a glitch of somekind.
For some reason or other my characters get rendered missaligned. Not by a lot, but enough to make the rendered result just bogus.
It all checks out fine in the 3D viewport, even in rendered mode, but when I actually reneder with the camera something goes wrong.
Here you can see Character A trying to punch Character B but Character B dodges and deflects. This is the 3D viewport. (Directly through the camera, aka; num-0 view)
This is the camera render. Notice how the position of the arm from Character A is shifted and the entire body of Character B is shifted somewhat.
How does this happen?
How is it solved?