This is a personal project where I tried to do as much as I’ve learned since I started my 3D journey and more, also it was not only a good opportunity for diving into different software but also for working with another talented artist. I also wanted to thank my work colleagues and close artist friends who always were able to give me feedback and their point of view.
This project started in Blender, all the structure were modelled there, and then jumped into Zbrush for scultures and Substance painter for the texturing, then the project went to Unreal for lighthing and rendering and landed in Davinci for some coloring correction. A crazy trip where all those softwares participed, I had a great experience but now It is time to back to Cycles and do some cool stuff.
Thanks so much for your time checking this! Have a great new year!