This environment scene is created in Blender and rendered with Cycles.
An old wooden cottage is gradually reclaimed by wild nature. Vines crawl all over walls and roof, weeds and wild‑flowers spread across the whole yard. A vintage car is covered by protective cloth parked beside the building.
Render 1 (Final Beauty Shot):
The main finished render. Bright daytime natural lighting, dense layered vegetation fills every corner of the yard. A small rubber‑duck easter egg is hidden down in the foreground grass, adding a tiny playful detail to this quiet deserted scene.
Render 2 (Mesh Wireframe View):
Wireframe overview of the whole scene. You can see the mesh structure of buildings, plants and terrain. I used multiple separate land blocks to balance visual detail and render performance. Solidify and bevel modifiers were applied to shape terrain transitions.
Part of the plant assets are third‑party resources. House modeling, scene layout, lighting and composition are all my original work.
Thank you for viewing, critiques and feedback are welcome.

