Abandoned house


after comp in affinity photo

straight out of blender

clay render

Not my first project, but my first upload here. Hope you like it. If there is any critique/advise, you are welcome

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Amazing, congrats

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I actually prefer the top version.

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This looks so good! How many polyd and what is size of the glb file by any chances?

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I featured you on BlenderNation, have a great weekend!

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Wow, thank you so much, appreciate it

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hey, thank you

the blend file is ~ 450mb

memory usage in viewport ~ 2gb

~ 620.000 objects

~ 3.500.000 tris

-rendertime was round about 7 minutes @ 300 samples @ 4800 x 2700 px, there it uses 7.5gb of vram
-luckily I got a new RTX 3060 12gb for christmas, easy going
-unfortunately I cant upload the full size image here, cause the file size is over 25mb

with all object turned on, the viewport was lagging very hard, but i think thats normal with such an heavy scene

i hope i could answer all your questions , if there is more you want to know, you are welcome to ask :wink:

You’re on the #featured row! :+1:

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Looks great!

Err, what? 620.000 objects?
You mean like sixhundredtwentythousand objects??!

Are you serious? Am I missunderstanding something here?
No, wait, that must be the number Blender shows in the viewport statistics, right? That counts every instance as its own object, which probably makes your figure sound reasonable with all the vegetation.

So now you made me curious: Mind typing

len(bpy.data.objects)

into the interactive python console and telling me the number it returns (number of actual objects)?
Or which object count the ‘Scene Info’ addon (which comes bundled with Blender) reports?

greetings, Kologe

Yes, you are totally right.

with all particles activated

all vegetation and particle deactivated

object count drops to 256