Hi guys. I have a mesh in Blender that I exported to Marmoset and baked my maps from high to low poly. The result looks great… in Marmoset. And also in Substance Painter. But when I apply the normal map back in Blender, I’m getting some weird behaviour. Observe:
This happens only on this part of the model. The rest of it looks fine. It also happens whether I apply it to the original Blender model, or the reimported FBX. I’ve tried everything I can think of, but I’m at a total loss as to what is going on here. It’s driving me a bit crazy.
Has anyone seen this before, or have any ideas what might be going on?