Is there a way I can edit a modifier that I previously applied? For example, if I applied a Solidify modifier on an object and I need to change the thickness, is there a way I can do it?
thank you in advance!
Is there a way I can edit a modifier that I previously applied? For example, if I applied a Solidify modifier on an object and I need to change the thickness, is there a way I can do it?
thank you in advance!
Applying it makes it gone, that data is lost.
This is true, although if you just recently did it you can ctrl z undo back and the modifier will reappear. It is best to always make a duplicate of an object before applying a modifier.
Oh, I see I’ll keep in mind to always ALWAYS make copies to prevent disasters!
Thank you!
I see , thank you for your time! I’ll be more careful from now on!
There is a script by @Urko that can reverse Catmull-Clark subdivisions, I have tested it and it worked for me, you can try it: Reverse Catmull-Clark Subdivision.
If you can’t undo Solidify you can try to delete solidified geometry and recreate it.
Often it is one face loop surrounding the original mesh and the inside which is a duplicate of faces of the original. If you select the face loop which encircles the faces created with Solidify modifier and hide them, it should be possible to select everything sitting inside and delete it.
This method might not work for each case since it depends on topology of the original mesh
Yeah you could try and make an edge loop on the thickness, delete verts, and delete the floating solidified chunk using select connected Ctrl L.
Or you could select the outside faces and scale them out with alt+s to adjust the thickness
True, you could also add a displace mod, I think without any texture assigned, and you get a kind of inflate/deflate effect.