I’m curious, can a subsurface be used on a game model? In edit mode the model I’m making soesnt have too many vertices and edges, and when I switch it to object mode and add subsurfaces to it, the model smoothens out, but when switching back to edit mode I get the same vertices that were there before, but they are wrapped against the model.
Does this mean I can add subsurfaces to a game character and still have a low polycount?
Thanks.