Some fun with volume light shaders ( two spheres with some procedural shaders - render with cycles )
That’s really cool! Would you mind giving some more info, I can’t quiet imagine how to make something like this!
A simple, but brilliant concept for abstract types of work (I know the potential for this concept, because many years back I have made ‘instant art’ using volume shaders in BI).
You could even pump out several different variations in quick succession by changing the offset and color settings.
Hey , thanks - maybe some one with more experience can make the nodes setup a bit better
This is really a cool experiment!!
Colors, composition, technic,…I like it a lot!
Great technique Benny G.
Many thanks for sharing.
Thanks for the nice feedback , ( but credits to the blenderteam ).and this experiment render verry fast with GPU .
I’m just checking this .blend out right now. Wow man, that’s some cool stuff you got here!You could say “I have a new toy” lol, looks like a lot of fun. It opens up a whole new playground for me. Thanks for sharing!!
A little trick to get massively better render times. Look at this, just a tiny little change in the render settings for factor 20!!! improvement in render speed. Yes, it has a little bit more noise, so maybe a setting in between would do. Bottom image with original volume sampling settings (sorry, I stopped it, my laptop was getting really hot) estimated time 26 minutes. The top image rendered in only 76 seconds
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Verry nice example marekv,
Yes you are right sometimes it can make a difference to change the volume sampling .( for faster render and sometimes the look is the same it depends. Thanks for the tip )
Another example :
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Basic animation : https://www.youtube.com/watch?v=PgkYEVbxsiw
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And another basic animation with a similar setup: https://www.youtube.com/watch?v=xnuodo7tUPY&feature=youtu.be
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Volume light fractals 009B.blend (731 KB)
This one would make an awesome fire effect. Really, tons of possibiliries here.
Do you want that i post more .blender files for to see how it works .
I would sure like to see the fire one, the node setup of this last one I mean
I have made a small animation with this experiment - https://www.youtube.com/watch?v=KKNCJpnAxUo
Attachments
Volume light fractals001E2B.blend (791 KB)Volume light animation fractals 001E2B .blend (791 KB)
Like the last one, but all look cool.
Thanks for the sharing, it’s a fun to play with!
Whoa this looks really nice! Looks like I have something new for the GTX 980
Also the fire fly though reminds me of a nebula.