Some fun with volume light shaders ( two spheres with some procedural shaders - render with cycles )
That’s really cool! Would you mind giving some more info, I can’t quiet imagine how to make something like this!
A simple, but brilliant concept for abstract types of work (I know the potential for this concept, because many years back I have made ‘instant art’ using volume shaders in BI).
You could even pump out several different variations in quick succession by changing the offset and color settings.
Hey , thanks - maybe some one with more experience can make the nodes setup a bit better
Blend file 2.77.1 or higher
Volume light fractals001E1.blend (839 KB)
This is really a cool experiment!!
Colors, composition, technic,…I like it a lot!
Great technique Benny G.
Many thanks for sharing.
Thanks for the nice feedback , ( but credits to the blenderteam ).and this experiment render verry fast with GPU .
I’m just checking this .blend out right now. Wow man, that’s some cool stuff you got here!You could say “I have a new toy” lol, looks like a lot of fun. It opens up a whole new playground for me. Thanks for sharing!!
A little trick to get massively better render times. Look at this, just a tiny little change in the render settings for factor 20!!! improvement in render speed. Yes, it has a little bit more noise, so maybe a setting in between would do. Bottom image with original volume sampling settings (sorry, I stopped it, my laptop was getting really hot) estimated time 26 minutes. The top image rendered in only 76 seconds
Verry nice example marekv,
Yes you are right sometimes it can make a difference to change the volume sampling .( for faster render and sometimes the look is the same it depends. Thanks for the tip )
Another example :
Basic animation : https://www.youtube.com/watch?v=PgkYEVbxsiw
And another basic animation with a similar setup: https://www.youtube.com/watch?v=xnuodo7tUPY&feature=youtu.be
Volume light fractals 009B.blend (731 KB)
This one would make an awesome fire effect. Really, tons of possibiliries here.
Do you want that i post more .blender files for to see how it works .
I would sure like to see the fire one, the node setup of this last one I mean
I have made a small animation with this experiment - https://www.youtube.com/watch?v=KKNCJpnAxUo
Like the last one, but all look cool.
Thanks for the sharing, it’s a fun to play with!
Whoa this looks really nice! Looks like I have something new for the GTX 980
Also the fire fly though reminds me of a nebula.