Abstract!

Abstract piece, rendered in BI, no post-pro:

1920 X 1200


Setup:


Very nice vicky. How was it done?

Thank you! :slight_smile: That’s a twisted torus with custom settings and face loops deleted, then solidified. I wacked it up with a simple deform and pulled it in a few directions by hand. Then I set the camera focal point at 10 and zoomed in to distort the view(you can see the camera jammed up against it in the screenshot). Subsurf modifier at 4 as well for ultra-smoothness. Of course I had to spin it around to get a cool abstract, but I knew what I was looking for. Blue area light on the right, and light tan area on the left, no AO or environment or anything. Best thing about this is I can now make about 400 abstracts with just this one scene :smiley:

Wow!!! nice job. I love how well it all works together. Really smart build.

@eagleflyer: Thanks! This is that camera trick I was telling you about on your glowy abstract piece. I hope it also shows people that you don’t need to use the compositor on everything.
http://www.blenderartists.org/forum/images/smilies/sago/eyebrowlift2.gif

I love your workaround and I do like the result. Excellent.

oh thats what you meant. At the time I was wondering just what you were saying and didnt really understand at all. Now I want to try it out.
Thanks
-Eagleflyer

@michalis: Thanks very much! These things aren’t easy to light :slight_smile:

@eagleflyer: Ha! No problem. I just think you were working backwards is all, the picture needed some love first before even thinking about nodes. Nodes should be the LAST thing you think of. :smiley:

haha ok. here is the update better/worse? http://www.blenderartists.org/forum/showthread.php?302527-Abstract-Art&p=2440015#post2440015

Cool! You should try making the background white and adding a progressive wireframe to the material. It’ll look like the Autodesk Maya logos :slight_smile:

Thanks a lot! I actually intended to for my edge render thread, should look pretty cool (I hope) :slight_smile:

that’s what ppl see when they get high :smiley:

I’ll do my best to not take that as an insult :eyebrowlift2:

Tutorial can be found here on my deviantART page, should be up on here too as soon as it goes through moderation (hopefully)


Hope you enjoy it! :smiley:

That’s really cool. Reminds me of some of the things I’ve made with TopMod.

Steve S

Much appreciated! :slight_smile: I have in my sketchbook the “linking stars” done strictly in Blender if you want to check it out: http://www.blenderartists.org/forum/attachment.php?attachmentid=246787&d=1373986832
Used to be a big TopMod user myself (CRASH), but now Blender can do most of it, if not all. StanPancakes and I ran into issues with the loft tool, but we got it in the end :smiley:

very cool…almost looks procedural, but with more human touch

Thank you! These are very dependent on a good camera angle(and 3 simple deform modifiers doesn’t hurt), but most of the fun is finding a good spot and lighting it :smiley: I think these things are quite human indeed :smiley:

I like eet :smiley:

It looks cool and interesting but I wont say its abstract. XD