Here’s my work… alot of this was modeling by hand, and the fractal tool. I discombobulated the blocky abstract (orange) but other than that it was, sub-devide, extrude, fractal, extrude, fractal, extrude, sub-devide, fractal, extrude over and over until I got the desired the result. These are all at 1024x768 res for wallpaper.
Enjoy!
EDIt:: oops I added the wrong blocky one, and towers… I forgot to add AAO samples of 35 in those. I’ll re-render and post up the updated ones tomorrow, but you can still look (as a teaser) =P
Interesting renders, the top right one has a nice clay feel to it.
Ive been messing around with the Nodes a bit, you can get some pretty abstract results using them to. I reckon the bottom left one would look better with a strong boom effect.
Nothing revolutionary but I would call them abstract. I do have to agree with bigbad and say that they look like they only took 5 minutes but hey. I just think your modeling is way to simple and that you also could get better material effects.
About the quality issue. Everything seems find to me but then again I am using a high def monitor. It could be that the image wasn’t saved at 100 percent quality but I’m not sure. Try using a .png extention format. Not only can it save alpha but quality is always top notch.