I have a geometry node tree where I have lots of instanced objects I’d like to access position/rotation data of.
Is there a way to access this data for my python script without making said instances real first, adding to overall computation time?
I have a geometry node tree where I have lots of instanced objects I’d like to access position/rotation data of.
Is there a way to access this data for my python script without making said instances real first, adding to overall computation time?
Nope, sorry
Maybe don’t say no so quickly ??
also the in there mention link… ???
That’s pretty close! But I don’t think this is capable of scraping rotations, as vertices don’t have those? I tried to mess around with normals and even if this could somehow work, I don’t know what I’m doing today…
Can’t you just store them as attributes?
I do not use python but you can access them in the shader editor so it should be possible.
Some attributes such as point cloud in the spreadsheet in the original post are not accessible outside of Blender, at least not directly.
I did some pythoning around, but not that much. Don’t usually need it. I was hoping someone will save me a few hours of scrolling through Blender python API things I don’t need to know, when maybe realizing later it’s not even possible. Since my request is a bit non standard situation the way I see it.