So if you want to get the object’s properties that has the script you just do this:
import bge cont = bge.logic.getCurrentController() scene = bge.logic.getCurrentScene() own = cont.owner keyboard = cont.sensors['Keyboard'] own["XYZ"] = asda .....
and so on. But what if I want to reach another object’s properties and change that?
OptObj = scene.objects[own["OPTIONS"]] OptObj["ANIM"] = OFF
but didn’t work.