So if you want to get the object’s properties that has the script you just do this:
import bge
cont = bge.logic.getCurrentController()
scene = bge.logic.getCurrentScene()
own = cont.owner
keyboard = cont.sensors['Keyboard']
own["XYZ"] = asda
.....
and so on. But what if I want to reach another object’s properties and change that?
Tried:
OptObj = scene.objects[own["OPTIONS"]]
OptObj["ANIM"] = OFF
but didn’t work.