Accessing verts under overlapping mesh for weight painting - Need some advice please!

I have a model that has mesh vertexes under overlapping mesh (a jacket over the hips and pants). The Mesh is all one object. I am trying to weight paint the under mesh to a spine bone while leaving the jacket over mesh to its own bone structure.

I’ve tried assigning the overlapping mesh to a vertex group to see if I can make it invisible (no luck there), I’ve tried to turn the over mesh off by hiding it in Edit Mode, but as soon as I go into weight paint mode, it becomes visible again and I can’t access the vertexes under the overlap to paint the vertex to the spine. Also, I cannot see how the under mesh is already painted. (X-ray mode is turned on in both pictures below but as you can see the painted vertexes of the under mesh can’t be seen!!)

Can someone point me to a good tutorial or provide some advise on how I access these covered vertexes to paint them?

I’ve tried to do this in Blender vers 2.5x through 2.70a and I just can’t find a way to hide the jacket flaps so I can paint the under verts in weight paint mode (other than to make things their own separate object then rejoin the objects after I’m done) but this doesn’t help me if I have an under mesh and an over mesh that I want to paint individually to the same bone (If you know what I mean??? Kind of hard to explain!!)


Thanks for viewing this question
Pte Jack

In edit mode, select the covering verts and hide them with H. Now select the verts or faces you want to weight paint. Go to weight paint mode. Your target verts are covered up again, right? But next to the mode selection you will now see two additional icons - vertex sel. mask and face sel. mask. Select one. Your obscuring verts should vanish, letting you paint on the previously covered verts - and on no others! If you have other objects in your file obscuring them you can paint in wireframe view to paint through those.

Follow these steps and let me know if it works for you!

This solution looks like a bingo!!! Thank you Very, Very Much DruBan. Took a minute to locate the icons you mentioned, but I found them and Blender 2.70a responded as you said. I knew there had to be some way of getting at the hidden stuff but even after reading the Blender documentation I could not find it.


Your target verts are covered up again, right?

The ideal case would of course be when everything hidden in Edit mode would stay invisible in other modes too. Would save quite a bit headache.

Hmm. Well, I’m not sure I want to disagree and open that off topic can of beans here; sounds like a UI complaint in a support thread. I would be happy to respond in a discussion thread in the proper place.

@ Pie Jack, glad you got it to work and I noticed you helped someone else out with the same problem too, way to go, that’s what makes this forum such a great place - people helping and sharing their knowledge!

Sorry for the tardy reply DruBan, been so busy trying to answer question in the SFM Discussion group on Steam. But thanks… That’s what it’s all about, right???