Accursed Dreams — Seeking Blender 3D Artists for a Liminal Horror Exploration Game

About the Project

Accursed Dreams is a Unity-based liminal exploration game developed by a 35-member indie studio. The game focuses on atmosphere, mystery, branching storylines, and deep worldbuilding. We already have a fully structured team, active development, and an official wiki documenting the universe.

Art Style We’re Looking For

Semi‑realistic liminal environments inspired by analog horror, abandoned architecture, and surreal dream logic. Give a vibe of empty malls, office corridors, basements, VHS distortion, uncanny lighting.

What Do We Want?

Characters: We currently have 35+ with 7 right now ready with concept art
Levels: We have 16+ levels planned
Props: We need items for characters of course

Current Progress

You can find concept art and work on our wiki: Accursed Dreams wiki

Why Join Us

You’ll be joining a creative, organized studio with a strong vision and active development pipeline. This is a great opportunity for hobbyists, students, or anyone looking to gain experience working on a structured Unity project with a supportive team. And you’ll even get your name in the credits!

Contact

You can email Linrick493@gmail.com or reply here if you’re interested!

Update: We’ve recently expanded our team and now have 37 members, including:

  • Senior engineer
  • CS graduate (AI/systems)
  • Shader/technical artist
  • UI & gameplay programmers
  • Environment/prop modelers
  • Concept artists
  • Writers
  • Composers

We’ve expanded to 37 team members including programmers, shader artists, and environment modelers. We’re now specifically looking for character modelers, riggers, and animators. If you specialize in characters, we’d love to have you. (Please I need you guys)