Hi, I am trying to achieve a representation of land and ocean as if it was a toy, something more plastic.
I am getting this weird shadow; at first, I thought it was the HDR reflections, but It does not seem to be that.
The furthest edge seems to have an elongated shadow on top of the seabed and the ocean surface.
When I move the mesh out of the intersection with the land, I get these effects on the sides:
What do you think is happening?
Thank you
Edit: I created a material I am quite happy about it, but I am not sure how to get rid of the “double” effect in the refractions: