I would like to make a realistic Procedural Planet in Blender.
I want to be able to zoom in really closely (seeing Plants and Trees and stuff) so I need to use Geometry Nodes. I´m new to geometry nodes so I don´t know if this is possible.
Currently my biggest roadblock is that I don´t know if it is possible to have adaptive tessalation (like on the subdivision surface modifier) with Geometry Nodes. Is this possible or do I need to learn Houdini?
This is a quick hacky attempt. I’m separating the faces, checking for distance, subdividing faces by a distance threshold. all of that is packaged into a group which is duplicated with manually set thresholds, so it recursively is dividing things closer to the camera: