Add a custom cursor in BGE

In this quick tutorial I go over how to add a custom cursor in BGE using overlay’s and a 5 line python script. Should hopefully be fast and simple! (might be useful for BGMC 17!)

Enjoy :smiley:

useful tutorial,

my only crit, I would use the main scene, and place the cursor using hitPosition and then translate to screen space, this way the cursor can be changed depending on mouse over,

maybe have the mouse over on main scene send messages to the overlay?

like turn cursor red?

I guess you would have to use messages, although it would make it a ton easier if it could just detect the objects underlayed beneath it.