I’d like to subdivide an edge of a sphere without having triangle faces on the sides. How can I achieve it? I’d like to add a edge all around the sphere keeping quad faces.
Thanx for your help.
IS
ps: if you don’t understand my question, just try to subdivide an edge on a sphere. You’ll see the trinagle faces I’m talking about.
you can’t do it in blender without some significant tricks, which i will explain. people are working on it though -> edge ring selection has been added by somebody recently, and someone else has made a loop-cutter python script (have a look in the python forum).
now, my stupid hack:
this trick involves the ‘beauty’ button in the mesh edit window.
it is not at all elegant and probably won’t suit your needs.
add your sphere.
in edit mode, b-select the top half of the sphere from the ring of faces you want to subdivide.
G move holding CTRL 2 units up.
select the rest of the mesh and G+CTRL move 2 units down.
select the ring of faces using B.
press down the beauty button in the edit window.
press subdivide (or use the W key menu).
select the top of the mesh, G+CTRL down 2U,
select bottom of mesh, G+CTRL up 2U.
Yes that’s exactly what I meant Beat: edge loops and edge rings. I’ve come to this issue while trying to follow a tutorial to model a head(on 3dsMax, but supposed to fit any software). It looks so easy compared to the face by face technique. :o
Check that: http://www.secondreality.ch/
It’s sad blender don’t allow this kind of stuff :’(
As you thougt, your trick doesn’t fit my needs. thanks anyway, dude.
I’ll check that python script.
See you.
IS