Add a target to my rig

Hi I got a question!
I’m trying to improve my blender skills and working on animation an rigging now.
I’m trying to animate some snakes on a medusa head, but I need to learn some basics…
I’ve followed a tutorial before where i could just add a IK target or something to some bones, and all I hade to do was move to target to get some movement.

I don’t know what i’m doing now, but I cant seem to find a way to add a target here… I’m sure its super simple, but could use some help.

You should watch that tutorial again. In your screen cap, you have no bones selected, and you’re not on the bone constraint tab, so there’s nothing to see there. I don’t know why you don’t even have a bone constraint tab while in pose mode, but it probably has something to do with the fact that there’s not even a most-recent selected bone.

And none of your bones appear to have any constraints, so you can’t even set a target yet: you need a constraint to exist, to set a target for that constraint.

In edit mode, unparent the last bone in the chain. In pose mode, 3D viewport, select that bone, then select its old parent, then ctrl-shift C add constraint-> inverse kinematics. The target will be populated from the non-active selection. Set the chain length of the bone IK constraint appropriately.

That’s the most basic IK imaginable; you can go further from there. It’s typical to use a non-deforming bone as an IK target instead.

If the problem is lower level than that, you should link a file, and I’ll tell you the exact operations you need to create an IK constraint and a target for it.

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Thnx! this was bassicly what i needed to know! appreciate it!:slight_smile: