Does any one know how I can add Material support to Empties?
What I want is to be able to assign a Material NodeTree to an Empty, but the Material panel is hidden for Empties.
Is this not possible?
I’m using empties to prevent any mesh data from being created, but I need to be able to give the Empty a material when I export it.
If all you need it for is exporting then a custom property would probably do it.
Or, and I think this is one of those standard ways to do it…
Use a cube that represents the bounding box of whatever entity is being represented and assign the materials to that.
Thanks Uncle Entity,
What I would love is that the Material button is displayed for Empties. Would a custom property fix that?
If I go that way, there is no way to prevent the user from modifying the underlying Mesh data. I’d want to avoid the case where, “Hey I just did all this modelling, why I am only seeing a Sphere”?