The noise textures work by evaluating vector positions and calculating the output based on a given position. If you distort these positions, the output also gets distorted. HOWEVER, you cannot simply put in a noise to the vector input of the voronoi node to get this effect. The reason is, that if you have nothing connected, blender automatically assumes this setup in the background:
“Distorting” the vector input means somehow manipulating the values without completely overwriting it. You cannot go wrong by starting additively with a scaling node to control the amount of distortion:
@pixelgrip Wow, many thanks - this is exactly what I was looking for. And a nice easy set up too. A lot of “somewhat similar” textures I have seen end up with insane node trees, too difficult to pick apart for me.
@LordoftheFleas This is useful info thanks - not quite what I was trying to get, but I do think some of those of set ups will be useful for other projects…