Substances need a couple of prebaked maps to work, for example a substance of paint with exposed metal below will need a curvature map to know where to blend out the paint layer. Without this map you would get a constant paint layer or maybe some random spots but it would not be based upon the actual geometry.
Can we have this for Substance-Player too ? That would be amazing, cause i do not own Substance Painter or Designer.
Cheers - Happy Blending!
That would be really fantastic!
With the incredible number of people who make Blender tutorials Iâm surprised there are not any community created videos of the Hedgehog, Substance, Blender workflow???
Thanks for the awesome effort, I have been waiting for such an add-on for a long time, is there is a way to try/test it?
Terrific ! Canât wait for linux support !
This is going to be the best $10 you spend on integrating Substance Painter and Blender. I bought it 5 seconds after it was released and am in LOVE with what a great job has been done on Hedgehog.
The live link will support houdini default render âmantraâ ? I think mantra is support PBR shader ďź
Is it for substance designer too?
I just bought the new version. I get this error message when trying to activate the addon in blender 2.79a after having installed it like you describe in your âinstall guideâ video. (I did have the betaversion installed before that, which I uninstalled properly. Please help this is a superuseful addon!
From âRelease Notes.txtâ:
NEXT STEPS AND COMING SOONâŚ
[C4D] Beta integration
[LINUX] Linux Support
[Houdini] Mantra renderer
[All] Octane renderer
Common sense: If itâs not mentioned or described it usually means that it doesnât exists.
Had same issue at first.
So I ran Painter to check, if âhhconnectâ plugin is there. âYup, all looks fine.â Had left it open, just in case.
Opened Blender again and then the âHedgehog Connectâ addon activated without a problem.
I assume Painter needs to be run at least once before or be running⌠otherwise restart the machine. This usually helps.
Disclaimer
I have no relation to the development of the plugin, just chiming in from what i experienced.
enjoy
Originally Posted by jachtarfranko
Is it for substance designer too?
Common sense: If itâs not mentioned or described it usually means that it doesnât exists.
Substance designer uses *.sbsar files and Substance painter use *.sbsar files too
Still no success. :no: I tried everything @burnin you recommended, thanks for taking the time tho
[EDIT]
Newest update solved the problem, me so happy!
Is there any plans to bring this to 2.80?
soon, but iâm planning a couple of major changes to make it more integrated with blender
Make A Great Progress! But , for me, i want it can be a free addon for blender 2.8.
yeah i suppose everyone likes free stuffâŚ
Thatâs great to hear, good luck