The 2.7x version has a feature for splitting the frame in a grid to enable distributed single-frame rendering in any renderfarm software that doesn’t support it natively. This feature has not been included to the 2.8 version for lack of a demand for such a feature. However, feel free to tell me if you would have a use for it.
Just coming to say that since Sheep it changed its rendertime limit policy allowing for longer render times, I may not need to improve this add-on for my personal use, but if someone needs some particular features or improvements feel free to ask and I’ll see what I can do.
btw I played a bit with the splitting feature but it looks buggy to me: It doesn’t create perfect tiles to be joined at the end: 2x2 and 4x4 modes create many ‘overlapping’ tiles, it seems that there’s an offset on the X axis. And perhaps on the Y as well
Hmm, I’m using it these days and have no problem at all.
Did you follow the steps given in the readme ?
My first guess is you forgot to set the keyframes interpolation to Constant. I know it should be done automatically but I’ve tried many python commands and none worked. I guess in the mean time I could simply make the code add more keyframes so it works with the bezier interpolation. The interpolation doesn’t seem to affect motion blur anyway. I guess camera blur doesn’t account for shift X and Y, which I think it should though.
Thanks Spirou4D, I’ll ask for help when I find the time to get back in the code.
For everyone, apart from that, I just made an easy-to-use node setup to combine the rendered tiles of split frames & animations in the compositor, which I will eventually make a more complete version of and publish, but if you need it asap tell me.