Hi!
Yes, the addon support also Blender 3.2, if you find any bugs or errors in 3.2 tell me and I will fix them!
The thing I miss in and add-on, is either writing out a text file or being able to replace textures based on a search.
We have that often that texture names change, I have list of these textures, but its all manual work.
For example:
tx_metal_rough_13_normal had become tx_metal_rough-A_n
So basically the _13 is replaced and the _normal with _n.
Happens all the time, but either I have to write my add-on or someone writes a clever add on for me.
Another thing:
Often images are doubled in a scene. Same textures, just Blender load them twice. Nasty thing
or
When reloading an image Blender automatically turn it into sRGB, however only diffuse maps use that, the rest should be linear. If you could select all images in your scene, based on a name search… like ‘normal’ and set them to ‘non-color’ or 'linear in one single place, like a temporary node, they all change to linear.
That feature could be used to mass manipulate textures in your scene. I just couldn’t find a way to load multiple images out of the blender scene (yes you can load them from your file browser, but then they are doubled in your scene)
Thx for that great ideas!
I will try to add that option so you can give it a keywords to search for instead of the old keywords, that sound very useful!
Also duplicate image idea and the color mode changer sound very useful, how its not part of blender?
I will try to add it also to the addon (or maybe I need to make it a different addon because its not about finding the missing texture?).
I think updating an add-on is never a bad idea to attract more user, but then, I know you not making a lot money with that. So I’m ok, for any solution.
The thing missing in Blender is a way to actually manager MANY items. So, dragging many textures in node editor, either from OS or Outliner, doesn’t work. All add-ons however focus on such things. Because if you use PBR shaders, you have at least 4-8 textures. And yes so much missing.
Things that happens are projects and files that get moved. Its a constant problem and it starts with Blender being silent on load and then you see a pink object in your render scene. Not good, much to late.
So first thing: Check if textures are missing.
Second: Find the reason. What texture, in what shader is it used, where is a list of that, where was the old file, got to browser.
Third: Handling cases. Replace texture with another one (I hate that popup in invert alphabetic order), Relocate texture, Relocate renamed texture (my case), Remove double textures, delete unlinked textures.
Special cases: reconvert textures. In case someone used EXR and decide to use JPGs.
In my addon right now you can do the first 2 thing, to see if textures are missing, and find the reason (you can see a log that tell for every texture which object are using it.
for the handling case, you got the texture finder option, and maybe in the future i will add to it (or make a new addon) that will help you with relocate renamed texture, double textures and delete unlinked textures.
In the meantime, I just see a new addon (not mine) that take your idea and help you to find textures with replaced path name:
Cool script… thanks!
I’m happy to announce that version 3 is out! ![]()
Not only did the Addon pass the 100 purchases, it also received some other important upgrades that you requested, such as the possibility to find textures with a different extension, to select the objects with the missing textures, and other small bug fixes so that the tool works faster and more efficiently.
