I want add this DialogOperator
class DialogOperator(bpy.types.Operator):
bl_idname = "object.dialog_operator"
bl_label = "Simple Dialog Operator"
my_float: bpy.props.FloatProperty(name="Some Floating Point")
my_bool: bpy.props.BoolProperty(name="Toggle Option")
my_string: bpy.props.StringProperty(name="String Value")
def execute(self, context):
message = (
"Popup Values: %f, %d, '%s'" %
(self.my_float, self.my_bool, self.my_string)
)
self.report({'INFO'}, message)
prepareTransit()
filepathOfOpenFile = bpy.data.filepath
print(filepathOfOpenFile)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
as a new menu option/button in the Render Top Bar. I’ve unsuccessfully attempted to implement this feature with
import bpy
class my_settings(bpy.types.PropertyGroup):
my_bool: bpy.props.BoolProperty(
name='Settings',
default=True
)
def draw(self, context):
layout = self.layout
rn_tool = context.scene.my_tool
row = layout.row()
row.prop(my_tool, "my_bool")
def register():
bpy.types.TOPBAR_MT_render.append(draw)
bpy.utils.register_class(my_settings)
bpy.types.Scene.my_tool = bpy.props.PointerProperty(type=my_settings)
def unregister():
bpy.types.TOPBAR_MT_render.remove(draw)
bpy.utils.unregister_class(my_settings)
del bpy.types.Scene.my_tool
if __name__ == '__main__':
register()
its the code of a similar project described on this website
thanks for your assistance