Has anyone added a mesh deform cage to the rigify script?
I was getting frustrated with skinning in the new blender. Simple things like add and subtract visual aid in the view port for weight painting, constant adjustments for shoulder and hip joints, etc., ability to highlight multiple weights on the model easily, better shortcuts for add and subtract blend brushes, etc. So I thought that this process would be a whole lot easier by just converting the rigify rig to include a mesh deform cage for the shoulders and hips.
Has anyone attempted to modify rigify to add a simple shoulder and hip deform cage or successfully added one later in the workflow? It seems to me that this would greatly help in skinning a character with layered clothing.