Adding game logic to operator

OK, I’m trying to add a camera with some game logic applied. I’ve got the camera and the logic I need, the only thing I’m having trouble with is figuring out how to changing values and like say modes. Like one example is, I added a game property with name,set to float ,but I can’t figure out how to set the value to like 90.

What I have

import bpy


class LogicCameras(bpy.types.Panel):
    """Creates a Panel in the Object properties window"""
    bl_label = "Logic Cameras"
    bl_idname = "OBJECT_logic_cameras"
    bl_space_type = 'LOGIC_EDITOR'
    bl_region_type = 'UI'


    def draw(self, context):
        layout = self.layout

        obj = context.object

        row = layout.row()
        row.label(text="180 Degree Limitation:")

        row = layout.row()
        row.operator("object.add_180_limit_logic_camera")
        row = layout.row()
        row.prop(obj, "parent", text="Parent")       
        
class Add180LimitLogicCamera(bpy.types.Operator):
    bl_idname = "object.add_180_limit_logic_camera"
    bl_label = "Add 180 Camera"
    
    
    def execute(self, context):
        #Add Camera with Rotation (X=90 Degrees and Z=360 Degrees        
        bpy.ops.object.camera_add(location=(0.0, 0.0, 0.0), rotation=(1.57080, 0.0, 6.28319))
        
        
        #Add Logic Sensors         
        bpy.ops.logic.sensor_add(type='MESSAGE', name="Look Up")        
        bpy.ops.logic.sensor_add(type='PROPERTY', name="If'180=True'=False")
        bpy.ops.logic.sensor_add(type='PROPERTY', name="If Rotation=180")
        bpy.ops.logic.sensor_add(type='MESSAGE', name="Look Down")
        bpy.ops.logic.sensor_add(type='PROPERTY', name="If'0=True'=False")
        bpy.ops.logic.sensor_add(type='PROPERTY', name="If Rotation=0")
        
        
        #Add Logic "AND" Contollers        
        bpy.ops.logic.controller_add(type='LOGIC_AND', name="Look Up")        
        bpy.ops.logic.controller_add(type='LOGIC_AND', name="Rotation=180")        
        bpy.ops.logic.controller_add(type='LOGIC_AND', name="Look Down")        
        bpy.ops.logic.controller_add(type='LOGIC_AND', name="Rotation=0")
        
                        
        #Add Logic Actuators                                        
        bpy.ops.logic.actuator_add(type='MOTION', name="Rotate Up")
        bpy.ops.logic.actuator_add(type='PROPERTY', name="Add to Rotation")
        bpy.ops.logic.actuator_add(type='PROPERTY', name="0=True assigned to False")        
        bpy.ops.logic.actuator_add(type='PROPERTY', name="180=True assigned to True")        
        bpy.ops.logic.actuator_add(type='MOTION', name="Rotate Down")        
        bpy.ops.logic.actuator_add(type='PROPERTY', name="Subtract from Rotation")
        bpy.ops.logic.actuator_add(type='PROPERTY', name="180=True assigned to False")        
        bpy.ops.logic.actuator_add(type='PROPERTY', name="0=True assigned to True")
        
                        
        #Add Logic Properties
        bpy.ops.object.game_property_new(type='FLOAT', name="Camera_X_Rotation")       
        bpy.ops.object.game_property_new(type='BOOL', name="0=True")               
        bpy.ops.object.game_property_new(type='BOOL', name="180=True")
        
               
        
                                                        
        return {'FINISHED'}      


def register():
    bpy.utils.register_class(LogicCameras)
    bpy.utils.register_class(Add180LimitLogicCamera)

def unregister():
    bpy.utils.unregister_class(LogicCameras)
    bpy.utils.unregister_class(Add180LimitLogicCamera)

if __name__ == "__main__":
    register()