So I have a rubber material that I downloaded from blendermada and now I want to add an image to the material. Here’s what the nodes for the material look like:
Which seems to work, but I’m not sure if it’s correct. From what I’ve seen while looking this up seems to suggest I should be mixing my image texture into the BSDF nodes, and not just mixing the image into the output.
If you are trying to color the material, you will want to unplug the 2 nodes on the left that are plugged into the color slots and replace those with your image texture. The way you are doing it right now with an add shader will make your material emit light.