Hi all,
I’ve been trying to convert this tutorial to something usable in blender. http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm
I have been mixing 2 image nodes based on the vertex colour created from dirty vertex which ends up with an ok result but too smooth.
How would I go about adding noise to the vertex map? I assume the vertex data is numeric, could I add a math node to somehow randomize the edges of the vertex shading? or a texture node between the attribute and mix node?
Any help much appreciated!
Cheers guys.
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